VoIP Call Simulations

Using the Call Simulator from the Command Line
  The Call Simulator can be run from the command line to permit scripting and also running it according to a schedule using Windows Task Scheduler. ...
Mon, 28 Nov, 2016 at 1:27 PM
DSCP return packets being stripped?
The End to End Call Simulator Test will send out ICMP echo (ping) packets. Many/most devices are programmed to take the inbound packet and simply swap th...
Mon, 28 Nov, 2016 at 1:31 PM
DSCP Tag / QoS Tag Stripped
If you do an “end-to-end” call simulation to a remote IP address, it is sending ICMP ECHO packets (ping packets) to the end destination. The end destinati...
Tue, 31 May, 2016 at 8:57 AM
Call Simulation using Avaya VoIP phone as IP destination
When doing a call simulation and using an Avaya VoIP phone as the IP destination, the phone will firewall itself and block a large portion of the simulat...
Mon, 28 Nov, 2016 at 1:38 PM
LinkTroubleshooting and DSCP (QOS)
When doing a Link Troubleshooting test, this is typically done on the Internet to determine which ISP is causing loss, latency, or jitter. DSCP marking i...
Mon, 28 Nov, 2016 at 1:38 PM
Recommended best practices for VoIP assessments
Performing a VoIP assessment with PathSolutions TotalView will provide a lot more details of network health and capability than any other VoIP assessment ...
Thu, 5 Dec, 2019 at 8:47 AM
MOS Score
The MOS Score is the Mean opinion score – a test that has been used for decades in telephony networks to obtain the human user’s view of the quality of...
Mon, 28 Nov, 2016 at 1:39 PM
Call Simulator: Bulk data Codec
Bulk data sends maximum size packets (1500bytes per packet). There is no codec emulation for this packet type. There are two options for the Bulk Data...
Mon, 28 Nov, 2016 at 1:44 PM
Simulating a High Load of Calls
Laptops are designed to maximize battery power savings, so they don’t typically come with network adapters that allow for a lot of traffic to be sent/rec...
Mon, 28 Nov, 2016 at 1:52 PM
Virtual Servers and Call Simulator
The call simulator should be from physical hardware and not a virtual machine. Virtual machines do time-slicing between the processors that will mess u...
Mon, 28 Nov, 2016 at 1:53 PM